Thursday, 21 July 2011

Android operating system


Android Inc. founded in 2003

Android, Inc. was founded in Palo AltoCalifornia, United States in October, 2003 by Andy Rubin (co-founder of Danger),[22] Rich Miner (co-founder of Wildfire Communications, Inc.),[23] Nick Sears (once VP at T-Mobile),[24] and Chris White (headed design and interface development at WebTV)[25] to develop, in Rubin's words "...smarter mobile devices that are more aware of its owner's location and preferences."[26] Despite the obvious past accomplishments of the founders and early employees, Android Inc. operated secretively, revealing only that it was working on software for mobile phones.[26]


Android Inc. acquired by Google

Google acquired Android Inc. in August 2005, making Android Inc. a wholly owned subsidiary of Google Inc. Key employees of Android Inc., including Andy Rubin, Rich Miner and Chris White, stayed at the company after the acquisition.[23]
Not much was known about Android Inc. at the time of the acquisition, but many assumed that Google was planning to enter the mobile phone market with this move.


Development accelerates

At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the premise of providing a flexible, upgradable system. Google had lined up a series of hardware component and software partners and signaled to carriers that it was open to various degrees of cooperation on their part.[27][28][29]
Speculation about Google's intention to enter the mobile communications market continued to build through December 2006.[30] Reports from the BBCand The Wall Street Journal noted that Google wanted its search and applications on mobile phones and it was working hard to deliver that. Print and online media outlets soon reported rumors that Google was developing a Google-branded handset.[31] Some speculated that as Google was defining technical specifications, it was showing prototypes to cell phone manufacturers and network operators.
In September 2007, InformationWeek covered an Evalueserve study reporting that Google had filed several patent applications in the area of mobile telephon


Open Handset Alliance

On November 5, 2007, the Open Handset Alliance, a consortium of several companies which include Broadcom CorporationGoogleHTCIntelLG,Marvell Technology GroupMotorolaNvidiaQualcommSamsung ElectronicsSprint NextelT-Mobile and Texas Instruments unveiled itself. The goal of the Open Handset Alliance is to develop open standards for mobile devices.[10] On the same day, the Open Handset Alliance also unveiled their first product, Android, a mobile device platform built on the Linux kernel version 2.6.[10]


Licensing

With the exception of brief update periods, Android has been available under a free software/open source license since October, 21 2008. Google published the entire source code (including network and telephony stacks)[36] under an Apache License.[37] Google also keeps the reviewed issues list publicly open for anyone to see and comment.[38]
Even though the software is open-source, device manufacturers cannot use Google's Android trademark unless Google certifies that the device complies with their Compatibility Definition Document (CDD). Devices must also meet this definition to be eligible to license Google's closed-source applications, including the Android Market.[39]
In September 2010, Skyhook Wireless filed a lawsuit against Google in which they alleged that Google had used the compatibility document to block Skyhook's mobile positioning service (XPS) from Motorola's Android mobile devices.[40] In December 2010 a judge denied Skyhook's motion for preliminary injunction, saying that Google had not closed off the possibility of accepting a revised version of Skyhook's XPS service, and that Motorola had terminated their contract with Skyhook because Skyhook wanted to disable Google's location data collection functions on Motorola's devices, which would have violated Motorola's obligations to Google and its carriers.[41]
In early 2011 Google chose to temporarily withhold the source code to the tablet-only Honeycomb release, which called into question the "open-ness" of this Android release.[42] The reason, according to Andy Rubin in an official Android blog post, was because Honeycomb was rushed for production of the Motorola Xoom,[43] and they didn't want third parties creating a "really bad user experience" by attempting to put onto smartphones a version of Android intended for tablets.[44] Google later confirmed that the Honeycomb source code would not be released until after it was merged with the Gingerbread release in Ice Cream Sandwich.[45]


Version history

Android has seen a number of updates since its original release. These updates to the base operating system typically fix bugs and add new features. Generally, each new version of the Android operating system is developed under a code name based on a dessert item. Past updates included Cupcake and Donut. The code names are in alphabetical order (Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, and the upcoming Ice Cream Sandwich). Below is a list of the most recent versions, and what they include:
  • 2.0 (Eclair) included a new web browser, with a new user interface and support for HTML5 and the W3C Geolocation API. It also included an enhanced camera app with features like digital zoom, flash, color effects, and more.[46]
  • 2.1 (Eclair) included support for voice controls throughout the entire OS. It also included a new launcher, with 5 homescreens instead of 3, animated backgrounds, and a button to open the menu (instead of a slider). It also included a new weather app, and improved functionality in the Email and Phonebook apps.[46]
  • 2.3 (Gingerbread) refined the user interface, improved the soft keyboard and copy/paste features, and added support for Near Field Communication[48]
  • 3.0 (Honeycomb) was a tablet-oriented[49][50][51] release which supports larger screen devices and introduces many new user interface features, and supports multicore processors and hardware acceleration for graphics.[52] The Honeycomb SDK has been released and the first device featuring this version, the Motorola Xoom tablet, went on sale in February 2011.[53]
  • 3.1 (Honeycomb) was announced at the 2011 Google I/O on 10 May 2011.[54]
  • 3.2 (Honeycomb) is "an incremental release that adds several new capabilities for users and developers." Highlights include optimization for a broader range of screen sizes; new "zoom-to-fill" screen compatibility mode; capability to load media files directly from the SD card; and an extended screen support API, providing developers with more precise control over the UI.[55]
Below is a list of future releases that have been announced:
  • 4.0 (Ice Cream Sandwich) is said to be a combination of Gingerbread and Honeycomb into a "cohesive whole." It will be released in Q4 2011.


Features

Current features and specifications:

The Android Emulator default home screen (v1.5).

Architecture diagram
Handset layoutsThe platform is adaptable to larger, VGA2D graphics library, 3D graphics library based on OpenGL ES 2.0 specifications, and traditional smartphone layouts.
StorageSQLite, a lightweight relational database, is used for data storage purposes
ConnectivityAndroid supports connectivity technologies including GSM/EDGEIDENCDMAEV-DOUMTSBluetoothWi-Fi (no connections throughProxy server[62] and no Ad hoc wireless network),[63] LTENFC and WiMAX.
MessagingSMS and MMS are available forms of messaging, including threaded text messaging and now Android Cloud To Device Messaging Framework(C2DM) is also a part of Android Push Messaging service.
Multiple language supportAndroid supports multiple human languages. The number of languages more than doubled for the platform 2.3 Gingerbread. Android lacks font rendering of several languages even after official announcements[citation needed] of added support (e.g. Hindi).
Web browserThe web browser available in Android is based on the open-source WebKit layout engine, coupled with Chrome's V8 JavaScript engine. The browser scores a 93/100 on the Acid3 Test.
Java supportWhile most Android applications are written in Java, there is no Java Virtual Machine in the platform and Java byte code is not executed. Java classes are compiled into Dalvik executables and run on Dalvik, a specialized virtual machine designed specifically for Android and optimized for battery-powered mobile devices with limited memory and CPU. J2ME support can be provided via third-party applications.
Media supportAndroid supports the following audio/video/still media formats: WebMH.263H.264 (in 3GP or MP4 container), MPEG-4 SPAMRAMR-WB(in 3GP container), AACHE-AAC (in MP4 or 3GP container), MP3MIDIOgg VorbisFLACWAVJPEGPNGGIF (though earlier versions do not support animated GIFs),[64] BMP.[61]
Streaming media supportRTP/RTSP streaming (3GPP PSSISMA), HTML progressive download (HTML5 <video> tag). Adobe Flash Streaming (RTMP) and HTTP Dynamic Streaming are supported by the Flash plugin.[65] Apple HTTP Live Streaming is supported by RealPlayer for Mobile,[66] and by the operating system in Android 3.0 (Honeycomb).[52] Microsoft Smooth Streaming is planned to be supported through the awaited port of Silverlight plugin to Android.
Additional hardware supportAndroid can use video/still cameras, touchscreensGPSaccelerometersgyroscopesmagnetometers, dedicated gaming controls, proximityand pressure sensorsthermometers, accelerated 2D bit blits (with hardware orientation, scaling, pixel format conversion) and accelerated 3D graphics.
Multi-touchAndroid has native support for multi-touch which was initially made available in handsets such as the HTC Hero. The feature was originally disabled at the kernel level (possibly to avoid infringing Apple's patents on touch-screen technology at the time).[67] Google has since released an update for the Nexus One and the Motorola Droid which enables multi-touch natively.[68]
BluetoothSupports A2DPAVRCP, sending files (OPP), accessing the phone book (PBAP), voice dialing and sending contacts between phones. Keyboard, mouse and joystick (HID) support is available through manufacturer customizations and third-party applications. Full HID support is planned for Android 3.0 (Honeycomb).[52]
Video callingAndroid does not support native video calling, but some handsets have a customized version of the operating system that supports it, either via the UMTS network (like the Samsung Galaxy S) or over IP. Video calling through Google Talk is available in Android 2.3.4 and later.
MultitaskingMultitasking of applications is available.[69]
Voice based featuresGoogle search through voice has been available since initial release.[70] Voice actions for calling, texting, navigation, etc. are supported on Android 2.2 onwards.[71]
TetheringAndroid supports tethering, which allows a phone to be used as a wireless/wired hotspot. Before Android 2.2 this was supported by third-party applications or manufacturer customizations.[72]
Screen captureAndroid does not support screenshot capture as of 2011. This is supported by manufacturer and third-party customizations.[73]
Hardware running Android
The Android operating system is used on smartphonesnetbookstabletsGoogle TV, and other devices
The main hardware platform for Android is the ARM architecture. There is support for x86 from the Android-x86 project,[76] and Google TV uses a special x86 version of Android.
The first commercially available phone to run Android was the HTC Dream, released on 22 October 2008. In early 2010 Google collaborated with HTC to launch its flagship[78] Android device, theNexus One. This was followed later in 2010 with the Samsung-made Nexus S.
iOS and Android 2.3.3 'Gingerbread' may be set up to dual boot on a jailbroken iPhone or iPod Touch with the help of OpeniBoot and iDroid

Applications

Applications are usually developed in the Java language using the Android Software Development Kit, but other development tools are available, including a Native Development Kit for applications or extensions in C or C++, and Google App Inventor, a visual environment for novice programmers.


WHAT IS SYMBIAN OS?


History

Nokia C6-01, running Symbian^3
For history of Symbian prior to the agreement to merge and integrate the various Symbian versions, see
; after this integration, Symbian OS is referred to as the Symbian platform.
The Symbian platform was created by merging and integrating software assets contributed by NokiaNTT DoCoMoSony Ericsson and Symbian Ltd., including Symbian OS assets at its core, the S60 platform, and parts of the UIQ and MOAP(S) user interfaces.
In December 2008, Nokia bought Symbian Ltd., the company behind Symbian OS; consequently, Nokia became the major contributor to Symbian's code, since it then possessed the development resources for both the Symbian OS core and the user interface. Since then Nokia has been maintaining its own code repository for the platform development, regularly releasing its development to the public repository.Symbian was intended to be developed by a community led by the Symbian Foundation, which was first announced in June 2008 and which officially launched in April 2009. Its objective was to publish the source code for the entire Symbian platform under the OSI- and FSF-approved Eclipse Public License (EPL). The code was published under EPL on 4 February 2010; Symbian Foundation reported this event to be the largest codebase transitioned to Open Source in history.
However, some important components within Symbian OS were licensed from third parties, which prevented the foundation from publishing the full source under EPL immediately; instead much of the source was published under a more restrictive Symbian Foundation License (SFL) and access to the full source code was limited to member companies only, although membership was open to any organisation.
In November 2010, the Symbian Foundation announced that due to a lack of support from funding members, it would transition to a licensing-only organisation; Nokia announced it would take over the stewardship of the Symbian platform. Symbian Foundation will remain the trademark holder and licensing entity and will only have non-executive directors involved.
On February 11, 2011, Nokia announced a partnership with Microsoft which would see it adopt Windows Phone 7 for smartphones, reducing the number of devices running Symbian over the coming two years. As a consequence, the use of the Symbian platform for building mobile applications dropped rapidly. A June 2011 research indicated that over 39% of mobile developers using Symbian at the time of publication, were planning to abandon the platform.
By April 5, 2011, Nokia ceased to open source any portion of the Symbian software and reduced its collaboration to a small group of pre-selected partners in Japan. Source code released under the EPL remains available in third party repositories.


Version history

Symbian releases are styled Symbian^1Symbian^2 etc. (vocalised as "Symbian one", "Symbian two").
Symbian^1, being the first release, forms the basis for the platform. It incorporates Symbian OS and S60 5th Edition (which is built on Symbian OS 9.4) and thus it was not made available in open source.
Symbian^2 was the first royalty-free version of Symbian. While portions of Symbian^2 are EPL licensed, most of the source code is under the proprietary SFL license and available only to members of the Symbian Foundation. On June 1, 2010, a number of Japanese companies including DoCoMo and Sharp announced smartphones using Symbian^2.
Symbian^3 was announced on 15 February 2010. It was designed to be a more ‘next generation’ smartphone platform. The Symbian^3 release introduced new features like a new 2D and 3D graphics architecture, UI improvements, and support for external displays via HDMI. It has single tap menus and up to three customizable homescreens. The Symbian^3 SDK (Software Development Kit) was released September 2010.
Six smartphones with the Symbian^3 operating system have been released so far; the Nokia N8Nokia C6-01Nokia E7-00Nokia C7-00Nokia E6, and Nokia X7.
Symbian Anna is an update to Symbian^3, released by Nokia in April 2011 as part of the launch of the X7 and E6 smartphones. Symbian Anna includes such improvements as a new browser, a virtual keyboard in portrait orientation, new icons and real-time homescreen scrolling.Nokia has indicated that the Anna update will be also be available for existing Symbian^3 devices such as the N8 and C7.
Symbian^4 was expected to be released in the first half of 2011. However, Nokia announced in October 2010 that Symbian^4 will not ship in a separate release. Instead, many of the UI enhancements planned for Symbian^4 will be released as updates to Symbian^3.


Features


User interface

Symbian has had a native graphics toolkit since its inception, known as AVKON (formerly known as Series 60). S60 was designed to be manipulated by a keyboard-like interface metaphor, such as the ~15-key augmented telephone keypad, or the mini-QWERTY keyboards. AVKON-based software is binary-compatible with Symbian versions up to and including Symbian^3.
Symbian^3 includes the Qt framework, which is now the recommended user interface toolkit for new applications. Qt can also be installed on older Symbian devices.
Symbian^4 was planned to introduce a new GUI library framework specifically designed for a touch-based interface, known as "UI Extensions for Mobile" or UIEMO (internal project name "Orbit"), which was built on top of Qt; a preview was released in January 2010, however in October 2010 Nokia announced that Orbit/UIEMO has been cancelled.
Nokia currently recommends that developers use Qt Quick with QML, the new high-level GUI and scripting framework for creating visually rich touchscreen interfaces that allows development for both Symbian and MeeGo; it will be delivered to existing Symbian^3 devices as a Qt update. When more applications gradually feature a user interface reworked in Qt, the legacy S60 framework (AVKON) will be deprecated and no longer included with new devices at some point, thus breaking binary compatibility with older S60 applications.


Browser

Symbian^3 and earlier have a native WebKit based browser; indeed, Symbian was the first mobile platform to make use of WebKit (in June 2005). Some older Symbian models have Opera Mobileas their default browser.
Nokia plans to introduce a new Qt-based browser as a free firmware update for Symbian^3 devices and selected older models.


Application development

From 2010, Symbian switched to using standard C++ with Qt as the SDK, which can be used with either Qt Creator or Carbide. Qt supports the older Symbian S60 3rd and 5th editions, as well as the new Symbian platform. It also supports Maemo and MeeGo, Windows, Linux and Mac OS X.
Alternative application development can be done using Python (see Python for S60), Adobe Flash or Java ME.
Symbian OS previously used a Symbian specific C++ version along with Carbide.c++ integrated development environment (IDE) as the native application development environment.
Web Runtime (WRT) is a portable application framework that allows creating widgets on the S60 Platform; it is an extension to the S60 WebKit based browser that allows launching multiple browser instances as separate JavaScript applications.

LIST OF SYMBIAN SUPPORTED PHONES


Here is a list of all Symbian supported phones. Please check your phone version from the following list and download the application according to your desired phone Symbian version.
S60v0.9  SymbianOS6.1
* Nokia 7650
S60v1(v1.2)  SymbianOS6.1
* Nokia 3600
* Nokia 3620
* Nokia 3650
* Nokia 3660
* Nokia N-Gage
* Nokia N-Gage QD
* Sendo X
* Sendo X2
* Siemens SX1
S60v2    SymbianOS7.0
* Nokia 6600
* Panasonic X700
* Panasonic X800
* Samsung SGH-D720
* Samsung SGH-D728
* Samsung SGH-D730
* Samsung SGH-Z600
S60v2 FP1(Feature Pack 1)(v2.1)  SymbianOS7.0
* Nokia 3230
* Nokia 6260
* Nokia 6620
* Nokia 6670
* Nokia 7610
S60v2 FP2(Feature Pack 2)(v2.6)  SymbianOS8.0a
* Lenovo P930
* Nokia 6630
* Nokia 6680
* Nokia 6681
* Nokia 6682
S60v2 FP3(Feature Pack 3)(v2.8)  SymbianOS8.1a
* Nokia N70
* Nokia N72
* Nokia N90
S60v3     SymbianOS9.1
* Nokia 3250
* Nokia 5500 Sport
* Nokia E50
* Nokia E60
* Nokia E61
* Nokia E61i
* Nokia E62
* Nokia E65
* Nokia E70
* Nokia N71
* Nokia N73
* Nokia N75
* Nokia N77
* Nokia N80
* Nokia N91
* Nokia N91 8GB
* Nokia N92
* Nokia N93
* Nokia N93i
* Samsung SGH-i570
S60v3  FP3(Feature Pack 3)(v3.1)     SymbianOS9.2
* LG KS10
* LG KT610
* LG KT615
* Nokia 5700 XpressMusic
* Nokia 6110 Navigator
* Nokia 6120 classic
* Nokia 6121 classic
* Nokia 6124 classic
* Nokia 6290
* Nokia E51
* Nokia E63
* Nokia E66
* Nokia E71
* Nokia E90 Communicator
* Nokia N76
* Nokia N81
* Nokia N81 8GB
* Nokia N82
* Nokia N95
* Nokia N95 8GB
* Samsung SGH-G810
* Samsung SGH-i400
* Samsung SGH-i408
* Samsung SGH-i450
* Samsung SGH-i458
* Samsung SGH-i520
* Samsung SGH-i550
* Samsung SGH-i550w
* Samsung SGH-i560
* Samsung SGH-i568
S60v3  FP2(Feature Pack 2)(v3.2)     SymbianOS9.3
* Nokia 5320 XpressMusic
* Nokia 5630 XpressMusic
* Nokia 5730 XpressMusic
* Nokia 6210 Navigator
* Nokia 6220 classic
* Nokia 6650 fold
* Nokia 6710 Navigator
* Nokia 6720 classic
* Nokia 6730 classic
* Nokia 6760 slide
* Nokia 6790 Surge
* Nokia E52
* Nokia E55
* Nokia E71x
* Nokia E72
* Nokia E75
* Nokia N78
* Nokia N79
* Nokia N85
* Nokia N86 8MP
* Nokia N96
* Samsung GT-i8510 (INNOV8)
* Samsung GT-I7110
* Samsung SGH-L870
S60v5  (Corresponds to Symbian^1) (v5.0)     SymbianOS9.4
* Nokia 5800 XpressMusic
* Nokia 5800 Navigation Edition
* Nokia 5530 XpressMusic
* Nokia 5230
* Nokia N97
* Nokia N97 mini
* Nokia X6
* Samsung i8910 Omnia HD[7]
* Sony Ericsson Satio

ANDROID PHONES BELOW Rs 10000/-


1. Samsung Galaxy Pro : Rs. 8,500
samsung_galaxy_pro
Samsung Galaxy Pro has the most powerful processor in the sub 10k Android phones. Its uniqueness is its business style Qwerty Candy bar form factor. The 4 row Qwerty in combination with the capacitive touchscreen makes the typing, emailing, etc a lot easier.
2. Samsung Galaxy 551 I5510 : Rs. 9,199
galaxy-551
If you need a qwerty android phone but don’t want to compromise with the screen size, better go for Samsung Galaxy 551. Its another Android 2.2 Froyo phone with a slide out QWERTY. Other features like Integrated social networking apps, video and image sharing (like Youtube, Picasa, and Gtalk), Google search, and mail provide all tools for maintaining an online presence. Google Maps with location tracker provides the core navigational tool for On-road presence.
3. HTC WildFire : Rs.10,899
htc-wildfire
Finally something for camera fans. HTC Wildfire was launched way back in Mid 2010 with Android 2.1 and went popular like a wildfire. The firmware upgrade to Android 2.2 is already available, so do ask your mobile retailer for a Froyo pre-installed mobile. Other wise you will need to do it over the air. It comes with 5 Mega Pixel Camera with Led Flash, however posses a weaker CPU of 528 MHz only.
You can also consider buying HTC Wildfire S if you increase your budget a bit. It comes with Android 2.3 onboard and 600 MHz processor
  • 3.2 inches, TFT capacitive touchscreen, 16M colors
  • 5.0 Mega Pixels with Autofocus and LED flash
  • Android OS, v2.1 (Eclair), upgradable to v2.2
  • 528 MHz ARM 11 processor, Adreno 200 GPU, Qualcomm MSM7225 chipset
  • 3G, Wi-Fi, GPS
  • Official webpage
  • HTC Wildfire review

  • 4. Spice MI-310 : Rs. 7,305
  • spice-mi-310-11
    Spice MI-310 is another great deal from the house of Spice. This phone has been priced economically and does not seem to compromise on the major fronts. The 3.15-inch capacitive touchscreen has a resolution of 320×480 px which is greater than that of Samsung Galaxy POP & Fit. People not crazy for camera should go for it.
    • 3.15 Inches, 320X480 pixels, Capacitive HVGA Touch Screen
    • 2.0 Mega Pixels Camera
    • 3G, GPS, Wi-Fi
    • 600Mhz processor